Online team store fundraising works differently than a wrapping paper catalog or a car wash. There is no case of product to sell through, no deadline for a bulk order, and no risk of unsold stock. The team sets a retail price above the item's base cost, and every sale banks that difference as profit. This post breaks down real numbers for a small roster, a mid-size roster, and a full program, using the actual base prices from the Bear Grips Pro Shops catalog.
Multiply the margin per item by how many people actually buy, and that is the fundraiser total. No minimum roster size is required to run the numbers.
| Item | Buyers | Margin/item | Total |
|---|---|---|---|
| Tee | 15 | $10 | $150 |
| Hoodie | 8 | $18 | $144 |
| Hat | 5 | $10 | $50 |
| Total | $344 | ||
That covers most of a single-team travel expense line, from zero upfront cost.
Bear Grips Pro Shops: Custom Apparel for Your Team. No Minimums. Free Shipping.| Item | Buyers | Margin/item | Total |
|---|---|---|---|
| Tee | 30 | $10 | $300 |
| Hoodie | 18 | $20 | $360 |
| Hat | 12 | $10 | $120 |
| Total | $780 | ||
Add parents and siblings buying a second piece and this number climbs further, since there is no cap on repeat purchases.
| Item | Buyers | Margin/item | Total |
|---|---|---|---|
| Tee | 90 | $10 | $900 |
| Hoodie | 50 | $22 | $1,100 |
| Hat + extras | 40 | $10 | $400 |
| Total | $2,400 | ||
A booster club running one store across an entire school program is running the same math at a bigger multiple, not a different model.
A store stays open all season. A parent who missed the first order window can still buy in week 10. A grandparent who wants a piece for the holidays can order in December. Traditional fundraiser catalogs close after one deadline and the earning stops. See the products to sell guide for which items to add first to maximize this.
Free to start, no inventory, no upfront cost. See what your roster actually earns per item.
Start FreeNo. There is no minimum to keep the store live. It stays open whether the team sells 5 pieces or 500.
The team sets it. Default recommended profit is $10 per item, but there is no restriction on charging more.
No. Every piece prints and ships only after an individual buyer pays for it.
As often as the team wants. A new design can go live any time without waiting for the old one to sell out.